On December 1, I packed up a few boxes of my stuff in Seattle to ship it to London. It’s now February 19 and I’m going to have to wait at least another week before I see my stuff, making it a good three month lapse. You can read the whole story on my other [...]
Archive for the ‘video games’ Category
A Lot Can Happen in Three Months
Posted: February 19, 2008 in Blu-ray, failure, format wars, HD-DVD, Microsoft, Sony, Toshiba, video games, Xbox 360It’s The End of the Year As We Know It
Posted: December 30, 2007 in 2007, 2008, 2008 Election, BioShock, new marketing, New Year's, PR 2.0, predictions, traditional games, video gamesThe Ten Thousand
Posted: November 10, 2007 in 10000, gamerscore, memory, ten thousand, video games, Xbox 360A "Virtual" Minefield of Spoilers
Posted: August 15, 2007 in BioShock, horror, punishment, spoilers, System Shock 2, video games, Xbox 360I’m very excited about BioShock coming out next week. I downloaded the demo and played it through, and I’m planning on another playthrough in the next couple of days. Except for the demo being linear (which the final game is expected to address somewhat), I have no real complaints. But after Toys ‘R Us broke [...]
Happy Independence Day, Puppeteers. Not only is today the birthday of the United States, it’s my wife’s birthday as well. One of those two things is older than the other, but you’ll have to figure out which. My neighborhood, being a thin slice of unincorporated King County, is one of the few places in the [...]
How To Design A Shitty Game [UPDATE 1]
Posted: June 16, 2007 in game design, nerd rage, video games, Xbox 3601. Create a reward that is only possible for completing a level without dying.2. Create a level based around vehicle combat.3. Spend zero time implementing intuitive vehicle combat controls.4. Make an unskippable three-minute cutscene before the level.5. If the player dies and doesn’t get the reward, force them to go all the way back to [...]
Option C: Give the Game Away, Get Money from Ads
Posted: May 30, 2007 in casual games, new marketing, the Long Tail, video gamesSeth shot me this article yesterday from Wagner James Au at GigaOM regarding the financial success of Desktop Tower Defense. DTD was being passed around a few weeks ago, and while I tried it out and got fairly far, I didn’t really even blog about it – even though it’s one of the better Flash-based [...]
