My friend Roger Whitson pinged me early on Twitter yesterday and directed me to a post by Mark Sample on Play the Past: What Comes before the Platform: The Refuse of Video Games. It’s a good article and makes some very salient points about a side of gaming that people don’t want to talk about, [...]
Archive for the ‘video games’ Category
If the Play’s the Thing…
Posted: January 18, 2012 in analysis, marketing, software, theory, video gamesA higher difficulty level in a strategy game should mean that I’m playing against a smarter opponent who makes strategically sound moves. It should not mean that the rules of the game alter to favor my opponent, who is still playing as dumb as he was on the easy setting, but now with fuzzy math [...]
A Question of Character (and System)
Posted: May 5, 2010 in Eclipse Phase, Fallout, gaming, Grand Theft Auto, Just Cause, RPGs, Saint's Row, Savage Worlds, video gamesI’ve been fairly tight-lipped about this but for good reason. The 11th was my last day at Edelman, as I accepted a new position with a gaming company. Today we announced ourselves to the world, so I can say that I work for En Masse Entertainment, an MMO publisher, on their first title TERA. I’m [...]
A Game That Matters
Posted: May 2, 2009 in art, board games, Braid, Brenda Brathwaite, game design, Nazis, The Holocaust, video gamesOne of the members of the Alliterates pointed me towards this great editorial on The Escapist: How A Board Game Can Make You Cry. It’s a really great look at what Brenda Brathwaite has been doing recently in terms of designing games that make you think – starting with a game about the Middle Passage [...]
